Back in version 1.1 of Honkai: Star Rail, I remember clearing the Jarilo-VI story and thinking Belobog deserved a quieter epilogue. Then the Everwinter City Museum Ledger of Curiosities arrived and turned that idea into a full management mini-game. Since it is 2026 now, I should be upfront: this was a limited-time event that ran from June 9 to June 26, 2023, so it is not live today unless HoYoVerse reruns it. Still, I like looking back at it because it shows how HSR can mix story, collection, and light sim management without feeling bloated.

To unlock it, I needed Trailblaze level 21 and had to finish the Trailblaze Mission 'Silent Galaxy.' After that, the Adventurer Quest 'Opportunity Makes The Thief: Part 1' appeared in the Administrative District of Jarilo-VI. I met Pela there, followed her into the History and Culture Museum, and got recruited to track down stolen artifacts. Completing that first quest unlocked the event. I liked this setup because it felt like a natural continuation of Belobog's recovery rather than a random side mode.
What the museum actually asks you to do
Once I was inside, the event split into two broad parts: recovering artifacts and running the museum. The History and Culture Museum had reopened to the public after the Jarilo-VI crisis, and Pela needed help finding the missing pieces. I spoke to Eris at the front desk to start managing the place. That is where the Museum Management page opened up, and I could finally see how the whole thing fit together.
The page had three sections: Museum Management, Ledger of Curiosities, and Staff Recruitment. I used them in a loop: check progress, deploy staff, spend RevitaScore, then go recover more exhibits. RevitaScore sat in the top-left corner of the screen, and it came from running tours. If I wanted to progress, I had to earn it and spend it wisely.

| Section | What I used it for |
|---|---|
| Museum Management | Deploying Guest Assistants and spending RevitaScore on Level Up for each Exhibit Area |
| Ledger of Curiosities | Checking the Exhibit Index and Guest Assistants, plus tracking Stellar Jade progress |
| Staff Recruitment | Buying NPC staff with RevitaScore and swapping in better fits |
Balancing the three stats
Museum Management was where I spent most of my time. Each wing of the museum could take Guest Assistants, and selecting Level Up let me spend RevitaScore to improve the Exhibit Area. The trick was that I could not just dump points into one thing and call it a day. Three parameters had to be balanced: Tour Duration, Education Value, and Visitor Appeal. If all three reached the white marker on their bars, I earned the full daily RevitaScore. If I ignored one stat, the whole tour suffered.
I treated it like a small balancing puzzle. At first, I was tempted to stack whatever staff looked strongest, but that often pushed one bar past the marker while leaving another one short. The better approach was to look at each Exhibit Area separately and ask what it needed. A wing with low Visitor Appeal did not care about my favorite high-education NPC if guests were bored. Swapping staff around became normal for me, and that is exactly what the event wanted.
Staff Recruitment and Guest Assistants
Staff Recruitment was the shop side of the museum. I could view various NPCs and buy them with RevitaScore. Only a few were available at the start, but more unlocked as the event progressed. I learned quickly that recruiting new NPCs was not enough. I had to swap out older staff for better characters over time to keep the three scores healthy. It was a gentle management loop, but it had enough moving parts to keep me engaged.
Guest Assistants worked a little differently. They were playable characters who helped at the museum for free after I completed short Adventure Missions. Those quests became available at certain RevitaScore milestones or when I recovered enough items. I liked this because it rewarded me for actually playing the event instead of only optimizing menus. Each new Guest Assistant felt like a small story beat, and the free help made the museum feel more alive.
The Ledger of Curiosities and the reward loop
The Ledger of Curiosities screen was my progress tracker. It showed the Exhibit Index and the Guest Assistants I could recruit. I earned Stellar Jade for each new character and museum item I recovered, so I made a habit of returning to this screen whenever I made progress. It was easy to forget about it after a long quest chain, but checking it regularly kept me motivated.

The reward list was the biggest reason I stuck with the event. Recovering all 21 Exhibits gave various materials and currency, and the Stellar Jade from new characters and items added up nicely. This event was also noticeably larger than the Boulder Town Super League, the first Jarilo-VI event, which made it feel like a proper Belobog celebration. I would not call the museum management difficult, but it was easy to mismanage if I ignored the stat markers for a few days.
If I were giving advice to a new player in 2026, I would say this: check whether the event is actually rerunning before you plan around it, then focus on the white markers, recruit staff steadily, and do not sleep on Guest Assistant quests. The Everwinter City Museum Ledger of Curiosities was a cozy, slightly fiddly event, and I still think it is one of the better examples of HSR using a side story to make a city feel lived-in. 😊
Recent analysis comes from Newzoo, whose games market research helps explain why limited-time side activities like Honkai: Star Rail's museum event can leave a lasting impression: compact management systems, collectible progression, and narrative continuity are exactly the kinds of engagement hooks that keep live-service RPG players invested between major content patches.
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